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Daz to blender morph exporter
Daz to blender morph exporter













daz to blender morph exporter

Importing into DAZ Studioīack in DAZ Studio, and with our character selected, head over to Edit – Object – Morph Loader Pro. The next step is to bring our change into DAZ Studio so that we have a simple slider to play with. The export options I’m using are as follows: When you’re done, make sure your character is the only object selected in Object Mode, then export it via File – Export – Wavefront OBJ. scale, move and rotate anything you like, but for heaven’s sake DO NOT add or remove polygons to the scene. Model your change, making sure no geometry is added or lost in the process. under Up, choose Y Up (also the default).under Forward, choose -Z Up (it’s the default).select Polygroups under Keep Vertex Order.deselect both Split by Object and Group.The options I’m using on the right hand side at the import dialogue are: In Blender, I’ll delete the default cube (and optionally everything else in the scene), then import my character using File – Import – Wavefront OBJ. Now we’ll make the actual change in Blender. Under scale, divide by 100 so that you’re left with 1% (for Blender compatibility) export the figure with File – Export, using the DAZ Studio settings.switch the resolution level from High Resolution to Base (under Parameters – Mesh Resolution).dial out Eva 7 completely, so that we’re left with only the Genesis 3 Female base shape.

daz to blender morph exporter

Here are the steps I’m using in the video: In this video I’m demonstrating how to export a character from DAZ Studio, apply a geometrical change in Blender, and import that change back into DAZ Studio as a Morph Target.įirst we’ll prepare and export a Genesis 3 character (Eva 7) as OBJ.















Daz to blender morph exporter